Flee +5
Reduces damage taken from Earth elemental attacks by 30%.
Drop: Hode (10%)
Atk +5
Increases physical damage inflicted on Small size monsters by 15%.
Drop: Desert Wolf (10%), Desert Wolf (10%)
Reduces damage taken from Fish monsters by 30%.
Class: Card
Drop: Swift Rafflesia (30%), Rafflesia (10%)
Enables use of Level 3 Magnum Break.
Class: Card
Drop: Marine Sphere (10%)
Increases physical damage inflicted on Holy elemental monsters by 20%.
Class: Card
Drop: Orc Skeleton (10%)
Critical +9
Class: Card
Drop: Scatleton (10%), Skelion (10%), Soldier Skeleton (10%)
Prevents Chaos status.
Reduces damage taken from Earth elemental attacks by 15%.
Drop: Giearth (10%)
Enables use of Level 1 Cloaking.
Class: Card
Drop: Frilldora (10%)
Def +1
Enchants armor with Water elemental.
Drop: Swordfish (10%)
Def +1
Increases resistance against Stone Curse status by 15%.
Drop: Munak (10%)
Str +1
Critical +4
Drop: Kobold (10%), Kobold (10%), Kobold (10%)
Atk +5
Increases physical damage inflicted on Medium size monsters by 15%.
Drop: Skeleton Worker (10%)
Enables use of Level 1 Cure.
Class: Card
Drop: Obeaune (10%), Obeune (0.01%)
Increases long range physical attacks by 10%.
Class: Card
Drop: Archer Skeleton (10%)
Flee +5
Reduces damage taken from Water elemental attacks by 30%.
Drop: Marse (10%)
Atk +10
Adds 4% chance of inflicting Poison status on target when dealing physical attack.
Drop: Zenorc (10%)
Agi +1
MaxHP +10%
Drop: Matyr (10%)
Def +1
Enchants armor with Wind elemental.
Drop: Infinite Dokebi (10%), Dokebi (10%)
Def +1
Enchants armor with Fire elemental.
Drop: Pasana (10%)
MaxSP +15%
Increases natural SP regeneration by 3%.
Drop: Sohee (10%)
Def +1
Enchants armor with Earth elemental.
Drop: Infinite Sandman (10%), Sandman (10%)
Flee +20
Increase damage taken from Ghost elemental attacks by 50%.
Drop: Whisper (10%)
Enables use of Level 1 Sight.
Class: Card
Drop: Horong (10%)
Enable a 5% chance of inflicting the Chaos status on an enemy with each attack.
Class: Card
Drop: Requiem (10%)